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A game where the mechanics change as you play!

What do you do now? Shoot them!

Now? Avoid them speeding through space!

Now? Dance Dance DANCE!

  • WASD to move
  • Mouse to look
  • Space to perform an action specific to each type!

Here's a little help with the modes if you're feeling stuck

Bullet - Gain score through shooting the others, avoid their shots, space to fire

Shepard - Gain score by pushing others to the sub-circles, space to make them lock to your rotation and push them in the direction you want them to move

Line - Gain score by making a line in front of an other, space to make a line

Gravity - Gain score by shifting the gravity whilst avoiding the others speeding because of it, space to shift gravity

Monster - Gain score by making monsters eat others, also don't let them eat you..; space to spawn an other in front of you

Dance - Get as close as you can to as many others as you can for pointspointspoints, space to bring others closer to you

Music used is an unedited piece by Armadillo, available for use through the Creative Commons Attribution License (Details here: https://creativecommons.org/licenses/by/4.0/), the original song found and downloaded from here: http://armadillo.cc/nothinglikeac9/

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GGJ15_MechaniClock_2d1.zip 95 MB

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