I didn't expect to find gay robots so endearing. Great job on the concept and game! : )
I think I've found some glitches while playing, however, so I guess I'll report them here?
1. After I've gotten Zip to convince Snap to go along with the idea (Snap tells him to lead the way), the heart meter doesn't fill up to full? It just stays at 3/4. And when I take them to one of the 'romantic spots', nothing happens either. No more topics regarding the matter appear after that so I feel like that should've been the last one? So, I'm currently unable to see the lovey-dovey ending (๏ผโฒโ`)
2. I'm unable to choose a dialogue option for the 'what food would you eat on a desert island' thing. Any number I press on the keyboard defaults to the first option (hummus).
Thanks for the bug report, turns out I missed a key tag in that dream script (and now I feel so bad about not testing for this at all the past couple months), and fixed that odd UI bug, new patch incoming!
For the same dialogue bit that I mentioned above, the heart fills up this time, but the dialogue seems to...get stuck? As in, the dialogue suddenly stops and the dialogue box doesn't disappear as it usually does at the end of a chat. Nothing happened when I took them to a romantic spot so I assume the stuck dialogue might be interfering. Here's a screenshot for reference:
That looks like an Ink scripting error to me, I'll try to look into it this week and patch it.
I had a look and found it! Was another silly little thing I didn't check for, but will be patched today ๐
Btw, as thanks for reporting these & replaying the game a bunch of times, I'd like to give you a download key for a Forgetful Loop, so if you wanna shoot off an email to bighandinsky@gmail.com with proof of your itch.io account, feel free ๐
I really loved this game! It was so sweet. I honestly wish I had a relationship like Zip and Snap's haha
Just a few suggestions:
1. Maybe make an option to save? Or at least give the player warning that they can't save, as I played for 5-10 mins before having to go at first and then realised I couldn't save.
2. It might be handy to give the player a short explanation of how the indicators on Snap and Zip's heads work, because it took me quite a bit to realise that it went from blurry to sharp if you were facing a scanning point. Either that or possibly make it more obvious, like make it disappear altogether if you're not near one, rather than just go blurry.
3. Perhaps, when you're looking for that place to sit down, you could have the indicators on Zip and Snap's head show you where that is, rather than still leading you to normal scanning points - unless it does lead you to the romance spots, and I was just quite poor at following where I was directed haha
But of course it's all your game, so these are your calls to make! I just thought I'd bring up a couple of troubles I got when playing just in case. Please don't feel pressured to change things if you don't want to
It's still a wonderful game though, and I enjoyed playing it and reading the dialogues very much ^^
Awh thanks for the kind words! I'm glad you enjoyed it.
And thanks for the feedback too;
1 - Yes! I'm not using a VN framework (nor have much experience with them dev-wise), so no saving. Will add a popup.
2 - Ahh, so that's actually a visual bug! They're supposed to render clear and sharp at all times, but it looks like Unity's depth-of-field effect is blurring them (??? will have a look)
3 - Ok, that's a reasonable idea, I can do that (maybe as a warmer/colder visual, lending itself to the moment) - I was hoping that they would be stand-out enough that players would try to remember them, but fair enough!
โ Return to game
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I didn't expect to find gay robots so endearing. Great job on the concept and game! : )
I think I've found some glitches while playing, however, so I guess I'll report them here?
1. After I've gotten Zip to convince Snap to go along with the idea (Snap tells him to lead the way), the heart meter doesn't fill up to full? It just stays at 3/4. And when I take them to one of the 'romantic spots', nothing happens either. No more topics regarding the matter appear after that so I feel like that should've been the last one? So, I'm currently unable to see the lovey-dovey ending (๏ผโฒโ`)
2. I'm unable to choose a dialogue option for the 'what food would you eat on a desert island' thing. Any number I press on the keyboard defaults to the first option (hummus).
Hey, thanks for the kind words! (and oh no!)
Thanks for the bug report, turns out I missed a key tag in that dream script (and now I feel so bad about not testing for this at all the past couple months), and fixed that odd UI bug, new patch incoming!
Thank you so much! I will be eagerly awaiting for the next patch ^_^
(It should available now - version b6๐)
The heart fills up now! Yay!
But...I've encountered another bug! Noo! > . <
For the same dialogue bit that I mentioned above, the heart fills up this time, but the dialogue seems to...get stuck? As in, the dialogue suddenly stops and the dialogue box doesn't disappear as it usually does at the end of a chat. Nothing happened when I took them to a romantic spot so I assume the stuck dialogue might be interfering. Here's a screenshot for reference:
๐ญ ahh shucks. Sorry about that.
That looks like an Ink scripting error to me,
I'll try to look into it this week and patch it.I had a look and found it! Was another silly little thing I didn't check for, but will be patched today ๐
Btw, as thanks for reporting these & replaying the game a bunch of times, I'd like to give you a download key for a Forgetful Loop, so if you wanna shoot off an email to bighandinsky@gmail.com with proof of your itch.io account, feel free ๐
I really loved this game! It was so sweet. I honestly wish I had a relationship like Zip and Snap's haha
Just a few suggestions:
1. Maybe make an option to save? Or at least give the player warning that they can't save, as I played for 5-10 mins before having to go at first and then realised I couldn't save.
2. It might be handy to give the player a short explanation of how the indicators on Snap and Zip's heads work, because it took me quite a bit to realise that it went from blurry to sharp if you were facing a scanning point. Either that or possibly make it more obvious, like make it disappear altogether if you're not near one, rather than just go blurry.
3. Perhaps, when you're looking for that place to sit down, you could have the indicators on Zip and Snap's head show you where that is, rather than still leading you to normal scanning points - unless it does lead you to the romance spots, and I was just quite poor at following where I was directed haha
But of course it's all your game, so these are your calls to make! I just thought I'd bring up a couple of troubles I got when playing just in case. Please don't feel pressured to change things if you don't want to
It's still a wonderful game though, and I enjoyed playing it and reading the dialogues very much ^^
Thank you for creating this!
Awh thanks for the kind words! I'm glad you enjoyed it.
And thanks for the feedback too;
1 - Yes! I'm not using a VN framework (nor have much experience with them dev-wise), so no saving. Will add a popup.
2 - Ahh, so that's actually a visual bug! They're supposed to render clear and sharp at all times, but it looks like Unity's depth-of-field effect is blurring them (??? will have a look)
3 - Ok, that's a reasonable idea, I can do that (maybe as a warmer/colder visual, lending itself to the moment) - I was hoping that they would be stand-out enough that players would try to remember them, but fair enough!