A downloadable game for Windows, macOS, and Linux

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Zip & Snap are exploration drones. You get dropped on a planet, explore it, mark any points of interest, then move on.

You've been doing this together for many, many years. Surely you can find a spot to just stop and smell the roses?

Well, Snap thinks that work is important, and today of all days is very important: you've been assigned your first "First Recon" of a planet. And you've got a schedule to follow.

So. Can you convince him to find a moment for just the two of you? Or will you both leave it for another time?

Made for Yaoijam 2021

Mostly teen-rating sappy/meandering dialogue with a NSFW scene in one of the endings

  • Around 40 minutes of floating, exploring 'n talking
  • Over 14,000 words of wandering conversation
  • 2 little boy-bots who love each other, but have some stuff to work out
  • 2 endings: one for doing good work, one for chatting him up

Gamepad controls preferred, but there's keyboard bindings for everything.

Made for Windows, Mac/Linux builds provided but untested


Made with Unity 2020.3.14, using URP, & my personal code library.

Made with the following assets/plugins:

Music credits, all licensed under CC By Attribution 4.0 License:

  • "Just Wondering" by Maarten Schellekens
  • "Swirling Snowflakes - Finale" by Maarten Schellekens
  • Ether Vox" by Kevin MacLeod (incompetech.com)
  • "Origins" by Lex Villena


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Click download now to get access to the following files:

two-peas-windows-x64.zip 77 MB
Version b4
two-peas-osx.zip 91 MB
Version b4
two-peas-linux-x64.zip 99 MB
Version b4

Development log


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I really loved this game! It was so sweet. I honestly wish I had a relationship like Zip and Snap's haha

Just a few suggestions:

1. Maybe make an option to save? Or at least give the player warning that they can't save, as I played for 5-10 mins before having to go at first and then realised I couldn't save.

2. It might be handy to give the player a short explanation of how the indicators on Snap and Zip's heads work, because it took me quite a bit to realise that it went from blurry to sharp if you were facing a scanning point. Either that or possibly make it more obvious, like make it disappear altogether if you're not near one, rather than just go blurry.

3. Perhaps, when you're looking for that place to sit down, you could have the indicators on Zip and Snap's head show you where that is, rather than still leading you to normal scanning points - unless it does lead you to the romance spots, and I was just quite poor at following where I was directed haha

But of course it's all your game, so these are your calls to make! I just thought I'd bring up a couple of troubles I got when playing just in case. Please don't feel pressured to change things if you don't want to

It's still a wonderful game though, and I enjoyed playing it and reading the dialogues very much ^^

Thank you for creating this!

Awh thanks for the kind words! I'm glad you enjoyed it.

And thanks for the feedback too;

1 - Yes! I'm not using a VN framework (nor have much experience with them dev-wise), so no saving. Will add a popup.

2 - Ahh, so that's actually a visual bug! They're supposed to render clear and sharp at all times, but it looks like Unity's depth-of-field effect is blurring them (??? will have a look)

3 - Ok, that's a reasonable idea, I can do that (maybe as a warmer/colder visual, lending itself to the moment) - I was hoping that they would be stand-out enough that players would try to remember them, but fair enough!