Two PEAs in a pod
A downloadable game for Windows, macOS, and Linux
Zip & Snap are exploration drones. You get dropped on a planet, explore it, mark any points of interest, then move on.
You've been doing this together for many, many years. Surely you can find a spot to just stop and smell the roses?
Well, Snap thinks that work is important, and today of all days is very important: you've been assigned your first "First Recon" of a planet. And you've got a schedule to follow.
So. Can you convince him to find a moment for just the two of you? Or will you both leave it for another time?
Made for Yaoijam 2021
Mostly teen-rating sappy/meandering dialogue with a NSFW scene in one of the endings
- Around 40 minutes of floating, exploring 'n talking
- Over 14,000 words of wandering conversation
- 2 little boy-bots who love each other, but have some stuff to work out
- 2 endings: one for doing good work, one for chatting him up
Gamepad controls preferred, but there's keyboard bindings for everything.
Made for Windows, Mac/Linux builds provided but untested
Want to see my entry for Yaoijam 2022? Go play "You'd Kill For Him, Wouldn't You?"
Credits
Made with Unity 2020.3.14, using URP, & my personal code library.
Made with the following assets/plugins:
- Ink by Inkle
- UnityWeld by Real Serious Games
- Procedural Image, UI Gradient by Josh H
- DoTween by Daniele Giardini
- Character Movement Fundamentals by Jan Ott
- SensorToolkit by Micosmo
- Kurland by GGBot, Lexend by various authors
- SC Effects by Staggart Creations
- Free Demo Rock by Grumpntug
Music credits, all licensed under CC By Attribution 4.0 License:
- "Just Wondering" by Maarten Schellekens
- "Swirling Snowflakes - Finale" by Maarten Schellekens
- Ether Vox" by Kevin MacLeod (incompetech.com)
- "Origins" by Lex Villena
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.8 out of 5 stars (6 total ratings) |
Author | BigHandInSky |
Genre | Interactive Fiction |
Made with | Unity |
Tags | Boys' Love, Casual, Exploration, Gay, ink, LGBT, Open World, Sci-fi, Third Person, Yaoi |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Color-blind friendly, Subtitles |
Download
Click download now to get access to the following files:
Comments
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I didn't expect to find gay robots so endearing. Great job on the concept and game! : )
I think I've found some glitches while playing, however, so I guess I'll report them here?
1. After I've gotten Zip to convince Snap to go along with the idea (Snap tells him to lead the way), the heart meter doesn't fill up to full? It just stays at 3/4. And when I take them to one of the 'romantic spots', nothing happens either. No more topics regarding the matter appear after that so I feel like that should've been the last one? So, I'm currently unable to see the lovey-dovey ending (๏ผโฒโ`)
2. I'm unable to choose a dialogue option for the 'what food would you eat on a desert island' thing. Any number I press on the keyboard defaults to the first option (hummus).
Hey, thanks for the kind words! (and oh no!)
Thanks for the bug report, turns out I missed a key tag in that dream script (and now I feel so bad about not testing for this at all the past couple months), and fixed that odd UI bug, new patch incoming!
Thank you so much! I will be eagerly awaiting for the next patch ^_^
(It should available now - version b6๐)
The heart fills up now! Yay!
But...I've encountered another bug! Noo! > . <
For the same dialogue bit that I mentioned above, the heart fills up this time, but the dialogue seems to...get stuck? As in, the dialogue suddenly stops and the dialogue box doesn't disappear as it usually does at the end of a chat. Nothing happened when I took them to a romantic spot so I assume the stuck dialogue might be interfering. Here's a screenshot for reference:
๐ญ ahh shucks. Sorry about that.
That looks like an Ink scripting error to me,
I'll try to look into it this week and patch it.I had a look and found it! Was another silly little thing I didn't check for, but will be patched today ๐
Btw, as thanks for reporting these & replaying the game a bunch of times, I'd like to give you a download key for a Forgetful Loop, so if you wanna shoot off an email to bighandinsky@gmail.com with proof of your itch.io account, feel free ๐
I really loved this game! It was so sweet. I honestly wish I had a relationship like Zip and Snap's haha
Just a few suggestions:
1. Maybe make an option to save? Or at least give the player warning that they can't save, as I played for 5-10 mins before having to go at first and then realised I couldn't save.
2. It might be handy to give the player a short explanation of how the indicators on Snap and Zip's heads work, because it took me quite a bit to realise that it went from blurry to sharp if you were facing a scanning point. Either that or possibly make it more obvious, like make it disappear altogether if you're not near one, rather than just go blurry.
3. Perhaps, when you're looking for that place to sit down, you could have the indicators on Zip and Snap's head show you where that is, rather than still leading you to normal scanning points - unless it does lead you to the romance spots, and I was just quite poor at following where I was directed haha
But of course it's all your game, so these are your calls to make! I just thought I'd bring up a couple of troubles I got when playing just in case. Please don't feel pressured to change things if you don't want to
It's still a wonderful game though, and I enjoyed playing it and reading the dialogues very much ^^
Thank you for creating this!
Awh thanks for the kind words! I'm glad you enjoyed it.
And thanks for the feedback too;
1 - Yes! I'm not using a VN framework (nor have much experience with them dev-wise), so no saving. Will add a popup.
2 - Ahh, so that's actually a visual bug! They're supposed to render clear and sharp at all times, but it looks like Unity's depth-of-field effect is blurring them (??? will have a look)
3 - Ok, that's a reasonable idea, I can do that (maybe as a warmer/colder visual, lending itself to the moment) - I was hoping that they would be stand-out enough that players would try to remember them, but fair enough!