v2.09
A Forgetful Loop » Devlog
Hey folks, another patch is now up:
- Fixed a soft-lock related to routers when trying to fix a shard or goal/time/briefcase node on a following loop.
- Fixed a soft-lock related to routers when fixing the last node downstream of it, and one of those nodes is a goal/time/briefcase node.
- Fixed a router issue where: if a linked node is a shard, and it's fixed; then on the 2nd loop after being fixed the slot was staying 'completed'.
- Changes some behaviours with the 'Maximum Commitment' achievement:
- Briefcases: now all used characters on a briefcase are polled to check if they match the tracked Character in the current loop..
- Goals/Time/Shard nodes: the 1st character used to fix the node is stored across loops after being fixed, to compare with the tracked Character in the current loop.
- Fixes a shader variable issue for level select ring buttons.
Apologies for the slow release on this one,
Canvas
Files
forgetful-loop-windows-x64.zip 266 MB
Version b50 1 day ago
forgetful-loop-osx.zip 273 MB
Version b50 1 day ago
forgetful-loop-linux-x64.zip 266 MB
Version b50 1 day ago
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A Forgetful Loop
A time-looping worker-placement puzzle game
Status | Released |
Author | BigHandInSky |
Genre | Puzzle |
Tags | Atmospheric, ink, looping, Low-poly, Real-Time, Sci-fi, Singleplayer, Story Rich, Time Travel, worker-placement |
Languages | English |
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