v2.09


Hey folks, another patch is now up:

  • Fixed a soft-lock related to routers when trying to fix a shard or goal/time/briefcase node on a following loop.
  • Fixed a soft-lock related to routers when fixing the last node downstream of it, and one of those nodes is a goal/time/briefcase node.
  • Fixed a router issue where: if a linked node is a shard, and it's fixed; then on the 2nd loop after being fixed the slot was staying 'completed'.
  • Changes some behaviours with the 'Maximum Commitment' achievement:
    • Briefcases: now all used characters on a briefcase are polled to check if they match the tracked Character in the current loop..
    • Goals/Time/Shard nodes: the 1st character used to fix the node is stored across loops after being fixed, to compare with the tracked Character in the current loop.
  • Fixes a shader variable issue for level select ring buttons.

Apologies for the slow release on this one,
Canvas

Files

forgetful-loop-windows-x64.zip 266 MB
Version b50 1 day ago
forgetful-loop-osx.zip 273 MB
Version b50 1 day ago
forgetful-loop-linux-x64.zip 266 MB
Version b50 1 day ago

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