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A Forgetful Loop
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Devlog
Forgetful Loop: Two Years Later
September 04, 2022
by
BigHandInSky
Hey everyone, It's now been 2 years since I've released this game, and to continue my little tradition of writing some long-form thoughts on these anniversaries, check it out on medium here: https://m...
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Build 42
July 14, 2021
by
BigHandInSky
1
Hey folks, this is a small patch build which aims to address the tutorial soft lock with a mallet-shaped fix: for the game's tutorial (level 2), if you've started it, it will now immediately mark itse...
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Build 41
June 15, 2021
by
BigHandInSky
This build adds an error dialog that shows when your persistence/achievements/settings file wasn't loaded correctly. Right now I'm doing a really basic saving/loading system of "just write to text, th...
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One Year Later
June 11, 2021
by
BigHandInSky
2
My god, it's been a whole year since GMTK2020 ? And GMTK2021 is this weekend? Now? Wow. Going into that jam, I had three ideas that were on my mind: I wanted to make a game with time looping elements...
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Build 40
June 09, 2021
by
BigHandInSky
Hey folks, just a teeny patch with this one: Changed text of camera button in settings to be a little clearer Removed "Found a bug?" button from the menu as I haven't checked the google form it goes t...
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Build 39
June 06, 2021
by
BigHandInSky
Fix leaving halfway through Level 2 soft-locking other levels Fix Level 3 being selectable if you haven't completed Level 2 Fix Level 2 not checking whether you're looking at the top-most node when it...
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Making your story look good
November 13, 2020
by
BigHandInSky
1
So in Forgetful Loop is a whooooole bunch of story, built with the Ink scripting language . We've got approximately 16,000 words in the game, so it's probably worth having a good way of displaying tha...
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Final Build
November 03, 2020
by
BigHandInSky
Well here it is, the final build of the game for the foreseeable future - each group now has another interlude story, thanks to Freya; and there's a slew of fixes & changes to catch some last bugs. He...
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How a timeline changes
October 28, 2020
by
BigHandInSky
So here's a funny image: What's funny is that the development turnaround actually turned into this: Which is a lot longer than 4 weeks! So why the huge leap? A mixture of things, but at the core of it...
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Steam Release Announcement
October 18, 2020
by
BigHandInSky
So here it is - some last major fixes & additions, some fun stats tracking, with a small squeeze of extra story with achievement snippets. At this point the game is pretty much "done"? Pending maybe a...
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Added snippets
October 11, 2020
by
BigHandInSky
Had a fun idea last night to include a little bonus as you complete achievements - check them out in the achievements screen π...
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Achievements
October 10, 2020
by
BigHandInSky
A big day today - Achievements! 48 of them to be exact, ranging from progression rewards, to some tricks, to a few difficult states. There's also a Platinum achievement as a final nod for all you trop...
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The soundtrack is up!
September 24, 2020
by
BigHandInSky
Hey everyone, My mates who did an amazing job on the soundtrack have released their final renders of the music here ! Download & enjoy. <a href=" A" class="redactor-linkify-object">https://mooncircuit...
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Gamejam Levels added
September 18, 2020
by
BigHandInSky
πhey folks, this is a small update that adds in the Gamejam levels, with the matching (ancient!) background scene, & music I also added a few more levels that have the same hectic edge that the ga...
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Releasing a game: what you need, and how my process made it easier to do
September 13, 2020
by
BigHandInSky
So there's many things I want to write up from making AFL, and because it's fresh on my mind, I want to focus first on "releasing" a game to a standard I'd expect to meet for my professional work. And...
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"So, what's the plan?"
September 07, 2020
by
BigHandInSky
And it's out! So far the response has been alright - I think the game could've done with a bit more of a run-up to release, but I'm happy with seeing the analytics roll in. Anyway, I promised a little...
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Version 1.0
September 04, 2020
by
BigHandInSky
And here we are - almost 2 months since sinking my teeth into GMTK2020 ; and now 1,000 commits, 170 cs files, and a whole lot o' coffee later, I now have a game with mechanics, story, and a splash of...
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Gameplay Trailer
September 02, 2020
by
BigHandInSky
Trailer is all set, and will premiere at 7:15pm GMT! Now all that's left is to make sure the game works good π ...
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Trailer incoming!
August 31, 2020
by
BigHandInSky
Finished what could be the final draft of the trailer, going to leave it, come back tomorrow to check if I missed anything obvious, then it'll be revealed on Wednesday */thursday! π½π This week i...
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Devlog 2 - First steps
July 22, 2020
by
BigHandInSky
#devlog
So first thing I like to do on any big project is start a spotify playlist . This, along with a palette, some random art twitter posts, and a walk around helps me feel out what the atmosphere of the g...
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Devlog 1 - Let's make a game, 2.0
July 21, 2020
by
BigHandInSky
#devlog
So my jam game went well! Good feedback, I stumbled onto a fun idea, and the setting has some kind of gravitational pull for me. So, I've decided to make it into a little game. Now, I figure best way...
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