"So, what's the plan?"
A Forgetful Loop » Devlog
And it's out! So far the response has been alright - I think the game could've done with a bit more of a run-up to release, but I'm happy with seeing the analytics roll in.
Anyway, I promised a little update for what's to come, so here's the gist of what I have planned:
- Listen out for any immediate issues, roll out patches as needed.
- Come the 18th, I've still got the gamejam levels/writing in the project, and want to update them to work in the new build as a little extra. I'm looking to also add some real challenging levels, for those that want some very technically-demanding levels.
- After that, I'll be spending a few weeks adding in Achievements, with a mix of progression & technical ones to grab.
- Then, it'll be a road to getting the game onto steam & other storefronts. At the moment I have it tentatively written down as late October, but this may (will) change.
And after that we'll see! I think the game will be in a well-rounded state by the time it hits steam (will be publishing the page later this week), and hopefully I can fit in some other fun extras too.
Otherwise, look forward to some devlogs as this all passes, covering a few aspects of making a "full" game, compared to a small gamejam project.
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A Forgetful Loop
A time-looping worker-placement puzzle game
Status | Released |
Author | BigHandInSky |
Genre | Puzzle |
Tags | Atmospheric, ink, looping, Low-poly, Real-Time, Sci-fi, Singleplayer, Story Rich, Time Travel, worker-placement |
Languages | English |
More posts
- Forgetful Loop: Two Years LaterSep 04, 2022
- Build 42Jul 14, 2021
- Build 41Jun 15, 2021
- One Year LaterJun 11, 2021
- Build 40Jun 09, 2021
- Build 39Jun 06, 2021
- Making your story look goodNov 13, 2020
- Final BuildNov 03, 2020
- How a timeline changesOct 28, 2020
- Steam Release AnnouncementOct 18, 2020
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