Trailer incoming!


Finished what could be the final draft of the trailer, going to leave it, come back tomorrow to check if I missed anything obvious, then it'll be revealed on Wednesday */thursday! ๐Ÿ“ฝ๐ŸŽž


This week is a fun (/tedious) one - just loads of playing the game to make sure the levels are actually doable, with a suitable amount of pinch points 'n just-in-time fixes. Hopefully the difficulty curve will be gradual enough that those of you who get to the end will still be facing a decent challenge ๐Ÿ’ช

One thing I've found making this trailer, is that blender's sequencer leaves a lot to be desired. But for someone like me who's only using it in a pretty straightforward way (cuts, some fading, some text overlays), it does the job.

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