Adding world props
Hey everyone, just posting another few screenshots as the project continues: this time I'm beginning the process of adding some greybox props & other geometry to the scene, starting to figure out scale & give some sense of size.
Turns out: everything is a liiiiiiiiittle oversized, the final scene especially. But oh well, that's something future me can figure out (most likely by slighting reducing the height/size of the player truck, that way you'll be closer to the ground and able to take it all in... or not? Dunno)
I'm taking cues from a satellite dish arrays, and abandoned sites like the Berkeley power station. More to come, but what I want to hit is all these structures you pass by when travelling on the motorway/highway somewhere; that's what this game is looking to evoke - the sense of driving around a large space looking at stuff idly as you drive by, stopping off at some specific places to fix a couple issues. Then moving on to the next.
Get A Day of Maintenance (Jam Version)
A Day of Maintenance (Jam Version)
A driving fix 'em up crane-operator game for 7DFPS
Status | Released |
Author | BigHandInSky |
Genre | Puzzle |
Tags | 3D, Atmospheric, crane, desert, Driving, fixing, maintenance, Open World, Sci-fi, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast, Interactive tutorial |
More posts
- Site Update Teaser - The Sunken DishJun 07, 2021
- Validating Unity Builds the easier wayMay 15, 2021
- Working on the game's IntroductionApr 20, 2021
- Character TeaserMar 30, 2021
- Improving the Vehicle CameraMar 20, 2021
- A helpful Ink-Knot PropertyDrawerFeb 07, 2021
- Things you should know before making a Vehicle in UnityJan 30, 2021
- Useful scripts for Quick 'n good UGUIJan 13, 2021
- A sneak peek at what's comingJan 01, 2021
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