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Submission to 7dfps 2020
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A Day of Maintenance (Jam Version)
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Devlog
Site Update Teaser - The Sunken Dish
June 07, 2021
by
BigHandInSky
Hey folks - another teaser for now, this time a sneak peek at the new modelling for one of the sites from the jam game. It now has (a single) texture, with a new entryway into the dish that's (a bit)...
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Validating Unity Builds the easier way
May 15, 2021
by
BigHandInSky
So there's one thing you do in every single game project, no matter what, at least once: you make a build (...unless you're just releasing the project source, or using a smaller engine like Pico) I fi...
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Working on the game's Introduction
April 20, 2021
by
BigHandInSky
Hey folks, another <insert time period> later, and another devlog for Day of Maintenance. In this one I'm gonna talk about the tutorial/introduction for MDay following the first playtest build. The Bu...
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Character Teaser
March 30, 2021
by
BigHandInSky
Hey folks, so the game is now in the midst of it's first playtest (which is, as usual, scary). After a manic rush to get things sorted, a better tutorial & introduction in place, it's feeling much mor...
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Improving the Vehicle Camera
March 20, 2021
by
BigHandInSky
Hey folks, So production is still trucking along fine - in fact we're gearing up for a playtest soon! If you're interested to play the game & give some feedback, please fill in this google form. Anywa...
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Adding world props
February 21, 2021
by
BigHandInSky
Hey everyone, just posting another few screenshots as the project continues: this time I'm beginning the process of adding some greybox props & other geometry to the scene, starting to figure out scal...
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A helpful Ink-Knot PropertyDrawer
February 07, 2021
by
BigHandInSky
TL;DR: I've made a struct & propertyDrawer to dynamically create a dropdown menu to pick any knot from your assets folder. ~~~ Hey folks, so got another useful bit of editor code to share, this one is...
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Things you should know before making a Vehicle in Unity
January 30, 2021
by
BigHandInSky
So coming into 7DFPS (way back in the distant past of 2020 ), I'd been wrangling with a craving for an open-world driving game. Now at first, I figured it'd be fairly straightforward: a rigidbody, 4 w...
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Useful scripts for Quick 'n good UGUI
January 13, 2021
by
BigHandInSky
Hey folks - development of Maintenance Day "Full" is going along fine, got plenty of secrets to tease over the coming months I reckon. Whilst I crack on, I wanted to share some useful scripts I'd made...
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A sneak peek at what's coming
January 01, 2021
by
BigHandInSky
Hey! So been pretty hush-hush so far, but I'm in the early days of turning Maintenance Day into a fuller project. I was already hoping to get some story elements into the jam version, but that was too...
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