A little bit of colour
vroom » Devlog
A polish update as I start to figure out the feel of this game:
- New Skybox
- Fixed a couple of areas in the world where you could get stuck
- Fixed a couple steps where you couldn't fly up due to the step height
- Added some more geometry to the Pillars area
- Added a couple shortcuts and changed the right-hand routes to the mines beacon
- Ship physics should be a bit more responsive, I've upped the turn speed on it
- When in 2D, the camera will now look a little towards where you're turning to, to disconnect it somewhat from the ship's rocking and rolling
- Font and style pass on the UI, and more unified colour scheme
Files
vroom_v008.zip 40 MB
Jan 03, 2018
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vroom
an experiment in speed
Status | Prototype |
Author | BigHandInSky |
Genre | Racing |
Tags | gamepad, hovercraft, Oculus Rift, Open World, rally |
More posts
- Carrier Reporting InMar 11, 2018
- Map .2Mar 07, 2018
- A maptacular logJan 24, 2018
- Making HeightJan 14, 2018
- First Final MapJan 13, 2018
- Drafting a new mapJan 09, 2018
- The First Big OneJan 07, 2018
- Angled MissileJan 02, 2018
- PhysicsJan 01, 2018