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Devlog
Carrier Reporting In
March 11, 2018
by
BigHandInSky
#Testing, #Mapping, #Changes
So this week went by in a flash, and now with the weekend rolled past what did I get up to with a new world map? A new hub Well I decided that the main hub the player can go to for special race types...
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Map .2
March 07, 2018
by
BigHandInSky
It's done! The first draft of the big map is finished, and ready for testing and tweaking! (For future reference: January 13th > March 7th, 2018) Not going to lie this was somewhat of an ordeal at tim...
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A maptacular log
January 24, 2018
by
BigHandInSky
A small update with the progress to the new map: So far the Hub, Airport, Mines, Volcano, Mountain & Refinery have had an initial pass on the terrain, base routes, and some shortcuts in the form of te...
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Making Height
January 14, 2018
by
BigHandInSky
Here's a render at where the map is currently, I've ended up taking the approach of making a small version of it, and getting the terrain levels and heights done, as that way I can see what height chu...
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First Final Map
January 13, 2018
by
BigHandInSky
So after a week of just looking at it and tweaking, here's what I've ended up with. Each area has 2 main routes to get to the beacon, alongside a few sub-routes across it; where otherwise you can cli...
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Drafting a new map
January 09, 2018
by
BigHandInSky
#planning, #map, #design
So coming out of v009, I'm taking on the task of making a new, bigger, better laid out map, which means planning it out and drawing the roads/terrain heights and how each area is connected, here's my...
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The First Big One
January 07, 2018
by
BigHandInSky
Huge amount of work done, and the driving is most of the way there to completion, here's the big list: Physics Craft Physics at a good state now, it's a bit less rock'n'roll, snappier to control, has...
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A little bit of colour
January 03, 2018
by
BigHandInSky
A polish update as I start to figure out the feel of this game: New Skybox Fixed a couple of areas in the world where you could get stuck Fixed a couple steps where you couldn't fly up due to the step...
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Angled Missile
January 02, 2018
by
BigHandInSky
Update: Big improvement to physics here, I've gotten turning, acceleration and hovering to a somewhat decent region, and the ship now angles a bit when it's falling to let you see where you're going,...
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Physics
January 01, 2018
by
BigHandInSky
Update: Ship physics have been mostly worked out! from here on it'll be polishing and additional tweaks here and there Some small map changes Switched goals and beacons to use a square finish zone, ra...
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giffy gif
January 01, 2018
by
BigHandInSky
added couple of gifs, will probably need to record at a lower resolution as boy 3MB is not a lot of space when it comes to gifs :X...
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Controls and Menus
December 31, 2017
by
BigHandInSky
Update notes: Game menu, which shows results from your previous run, a choice of freeroam/random, and placeholder buttons elsewhere World iteration - the pillars area is now filled out, more shortcuts...
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v004
December 30, 2017
by
BigHandInSky
Update: Added an option to skip checking for VR (listens for any key press except the Mouse button, seeing as it's the more common setup) Implemented Rewired, an Input management asset, so most gamepa...
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