The First Big One
vroom » Devlog
Huge amount of work done, and the driving is most of the way there to completion, here's the big list:
Physics
- Craft Physics at a good state now, it's a bit less rock'n'roll, snappier to control, has some depth to it:
- Forces in general have been increased a little, and the craft is snappier to control
- Craft now turns constantly until a wing clips into a surface, so you can use this to do some tricks to turn on a shorter angle
- Craft now torques upwards if the nose clips into a surface, and reduces acceleration, to force the craft to right itself when climbing up angles
- Ship wiggle has been reduced, it's still present because I like it, but hopefully it's less motion-sickening
- Collisions should be less impactful, with some more bounce to it
- Collisions should be more accurate as I've upped the iteration count, so less false impacts as you hover around
- If you are upright on the ground, the craft will pause controls and flip over, this is a little sudden so apologies if in VR it's nauseating
- Following that, an accidental feature I've added is wall climbing, so expect some fun with that in future level design, I'll let people work out how to do it :P
Camera
- Tweaked Post-Processing effects:
- Disabled AO for now
- Enabled Motion Blur, however it blurs the UI a bit, will look into this later
- Worked on the pivoting code:
- Softened the movement some more
- Added X/Z axis rotation to the camera movement softening
- When airborne the camera will rotate back to face the front of the craft
Ship
- Ship Hud's have been moved about a bit, and I've made the right hud into a physics readout screen, to give a hint to what the ship is doing
- Minimap now rotates the ship as well as positioning it, to help give an idea of what rotation you're at
Menu
- Game UI has had an overall small pass to unify it a little
- Added game modes and selection for them, your choices are:
- Freeroam - as before
- Arrow - race through some points to a goal
- Boomerang - race through points, to a goal, then back to the hub
- Dakar - race through every point and goal in the world, in any order, then back to the hub, good luck with this one :D
World
- Added a few more shortcuts
- Polishing of routes and culling of some areas you could get stuck in
Files
vroom_v009.zip 41 MB
Jan 07, 2018
Get vroom
vroom
an experiment in speed
Status | Prototype |
Author | BigHandInSky |
Genre | Racing |
Tags | gamepad, hovercraft, Oculus Rift, Open World, rally |
More posts
- Carrier Reporting InMar 11, 2018
- Map .2Mar 07, 2018
- A maptacular logJan 24, 2018
- Making HeightJan 14, 2018
- First Final MapJan 13, 2018
- Drafting a new mapJan 09, 2018
- A little bit of colourJan 03, 2018
- Angled MissileJan 02, 2018
- PhysicsJan 01, 2018
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