Controls and Menus
vroom » Devlog
Update notes:
- Game menu, which shows results from your previous run, a choice of freeroam/random, and placeholder buttons elsewhere
- World iteration - the pillars area is now filled out, more shortcuts and routes are dotted around, and a couple routes here and there
- VR/2D choice menu is now a choice, and it should let you retry VR checking, or skip and continue as 2d if your VR check fails
- All menus should be navigatable by controller
- Mouse look implemented
Files
vroom_v005.zip 29 MB
Dec 31, 2017
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vroom
an experiment in speed
Status | Prototype |
Author | BigHandInSky |
Genre | Racing |
Tags | gamepad, hovercraft, Oculus Rift, Open World, rally |
More posts
- Carrier Reporting InMar 11, 2018
- Map .2Mar 07, 2018
- A maptacular logJan 24, 2018
- Making HeightJan 14, 2018
- First Final MapJan 13, 2018
- Drafting a new mapJan 09, 2018
- The First Big OneJan 07, 2018
- A little bit of colourJan 03, 2018
- Angled MissileJan 02, 2018
- PhysicsJan 01, 2018