• Added an option to skip checking for VR (listens for any key press except the Mouse button, seeing as it's the more common setup)
  • Implemented Rewired, an Input management asset, so most gamepads, and racing wheels should be supported, see http://guavaman.com/projects/rewired/docs/SupportedControllers.html for controllers supported
  • Added Calibrate prompt in the ship
  • Added geometry around the world to fill in the outer edges
  • Added geometry in the world to let you get out of the holes, so all areas should be accessible now

Physics are still broken


vroom_v004.zip 29 MB
Dec 30, 2017

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